||This is a game of combat in the realm of
miniaturized warfare, which re-creates the struggle between hunter-killer
groups of tiny fighting vehicles called MGVs. In Invisible Enemy, the heavy
fighting is either over, or its a hundred feet away. On this battlefield, there
are only a few units left and they must hunt each other down and clear the
field; targets must be secured, gauntlets run or a final swipe at launching a
surgical strike. No matter what the original mission was, things have changed
and now the remaining units must finish it. Despite their microscopic size, it
is the MGVs that always end up doing the heavy lifting.
All of the
miniatures needed for game play are now available at the
WTJ Store. Pictured at right;
Australian Hammerhead and Mako MGVs cross a rock face.
Beta Rules Page: Last updated May 6, 2018
Includes all rules, charts and outlines needed for game play.
- Rules Text
Including everything needed for game play, moving, firing, damage assignment,
- Combat Chart:
Side 1 Print for game play.
- Combat Chart:
Side 2 Print for game play.
Arcs For 60° and 90° arcs of fire. Print for game play.
- MGV Hit Logs This list of GIFs lets
you build and save custom MGV logs in Excel by inserting two logs on each page,
using narrow margins and reducing each GIF to 80% of size (or hand-drag scale
to fit). For those who don't care to do this, the general usage hit logs are
also available below .
| Mako |
Selangor: Pilum |
Blue (old) |
Japanese: Python |
- General MGV log A blank MGV log for two vehicles,
print as needed for game play.
- Excel log sheets Excel workbook with four tabs; one
each for Japan, California, Australia and Selangor. Print individual pages as
needed for game play, or swap individual GIFs for custom "mixed" sheets.
- MGV Vehicle
Stats Attack and defense factors, along with everything else needed
to fill out the hit log. Also includes purchase points for use selecting forces
for game play.
- Setup Guide A
guideline page providing steps for setting up and starting game play.