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Invisible Enemy
MICROMACHINE SKIRMISH WARFARE
 
MGV Stats and Purchase Points

The following MGV stats supply all of the information needed to fill out an MGV log. The values in the Attack column are the attack ratings for the main weapon of that vehicle model, followed by related Defense values in the next column. The Payload column shows the number of points available for choosing extra payload modules during set-up, along with a column outlining the facing of the payload bays. Payload facing is important, because some payload candidates have restricted fields of view (or arcs of fire). This is followed by the vehicle's repair rating and any special notes about that particular MGV model such as pre-installed marker beacons, the ability to split the payload value into several types, etc. Finally is the MGV speed in inches.

Note that a vehicle's defense capability can never go below a 1 (i.e. - damage hits can never take it down to a zero value). All main weapons face forward unless otherwise stated.


Australian MGVs (named after lizards)
Name Attack Defense Payload Payload Facing Repair Special Speed Purchase Points
           
Komodo¹ 10 10 6 forward 6 May split payload up to 2 10" 35
Halo² 8 8 6 forward 5 - 12" 30
Whiptail 6 7 2 forward 3 - 12" 21
Tegu - 4 6 port/starboard 2 - 10" 14
Skink 5 4 - n/a 2 - 10" 13
Chameleon - 9 14 port/starboard 6 May split payload up to 2 10" 31
Tokay 9 9 6 forward 2   8" 27
Gila - 5 12 forward 4 May split payload up to 2 8" 22
                 
¹ - Previously named "Super Komodo".
² - Previously named "Komodo", the Halos and Komodos are both species of monitor lizard.

Selangor MGVs (named after sharks)
Name Attack Defense Payload Payload Facing Repair Special Speed Purchase Points
           
Hammerhead 10 9 7 port/starboard 5   8" 32
Thresher 9 8 6 forward 5   8" 29
Tiger 9 8 4 forward 5 8" 27
Mako 6 6 2 port/starboard 3 12" 20
Sharpnose 4 4 - n/a 2 12" 13
Cat - 2 3 forward - Payload must be beacons 12" 8

Californian MGVs (named after blades & bludgeons)
Name Attack Defense Payload Payload Facing Repair Special Speed Purchase Points
           
Pilum 12 9 8 port/starboard 6 12" 38
Sarrisa 8 8 4 port/starboard 5 12" 28
Mace 8 10 6 forward 4 Main weapon port/starboard 12" 31
Dagger - 6 6 - 2 16" 19

Japanese MGVs (named after snakes)
Name Attack Defense Payload Payload Facing Repair Special Speed Purchase Points
           
Cobra 30* 15 8 forward 8 Immune to Mj hits 18" 70
Copperhead 15* 10 4 forward 4 Immune to Mj hits 20" 40
                 
* - Japanese "ring ship" weapons are a type of thermal-kinetic device which uses the thermal attack table in conjunction with optional rule #303.

Neutrals, Unidentified and Others (named in various ways)
Name Attack Defense Payload Payload Facing Repair Special Speed Purchase Points
Mantis (anon) 6 16 6 port/starboard 4 10" 34
Scorpion (anon) 4 12 4 forward 3 I 12" 26
Pentablock (anon) 36* 36 28 port/starboard - Immune to missiles and Mj hits.
May split payload up to 4.
Split attack up to 3.
10" 114
Pentascout (anon) 12 12 - - - Can be called into position anywhere on board from offboard during any friendly move phase. Use with Optional Rule #201. 0" 24
* - Pentablocks may split their attack points into three different attacks, on up to three different targets. Scenario designers should only use the Pentablock when participating players don't mind rolling lots of dice in case the Pentablock players chooses missile or photon weapons. One way to avoid heavy die rolls is to assign the Pentablock a Japanese stye thermal-kinetic main weapon.

Battlefield Features
Name Description Terrain Item Purchase Points
Neutralizer Blob (Smart) Standard neutralizer terrain effects which affect enemy units only. Friendly units may pass through without interference. Clear/Blue Glass "Gems" 2 each
Neutralizer Blob (Dumb) Standard neutralizer terrain effects which affect all units of both sides equally. Impassable and may trap units that approach within 1". Clear/Blue Glass "Gems" 1 each
Interference Surface Causes units passing over it to move half speed. Foggy/Frosted plastic sheet ½ per square inch
Pre-Game Range Registration (See optional rules) Allows one MGV with photon weapon to pre-measure the range to one point on the battlefield from its current location. May be recorded on the ship log but not marked on the board in any way (the old fashioned method for this was called a range card). If multple registrations are purchased they may go to one MGV to make numerous registrations or multiple MGVs to make fewer (or one) egistrations each. None 3 each
Pre-Game Engineering Actions Rock, Ice, Residue.    
 
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