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MGV Stats and Purchase Points
The following MGV stats supply all of the information needed
to fill out an MGV log. The values in the Attack column are the attack ratings
for the main weapon of that vehicle model, followed by related Defense values
in the next column. The Payload column shows the number of points available for
choosing extra payload modules during set-up. This is followed by the vehicle's
repair rating and any special notes about that particular MGV model - such as
pre-installed marker beacons, the ability to split the payload value into
several types, etc. Finally is the MGV speed in inches. Note that a vehicle's
defense capability can never go below a 1 (i.e. - damage hits can never take it
down to a zero value). |
Australian MGVs (named after lizards)
Name |
Attack |
Defense |
Payload |
Repair |
Special |
Speed |
Purchase Points |
|
|
|
|
|
|
|
|
Super Komodo |
10 |
10 |
8 |
10 |
Split payload |
10" |
41 |
Komodo |
10 |
9 |
6 |
6 |
Split payload |
10" |
34 |
Whiptail
|
6 |
7 |
2 |
3 |
|
12" |
21 |
Tegu
|
- |
4 |
6 |
3 |
|
10" |
15 |
Skink |
5 |
4 |
- |
3 |
|
10" |
14 |
Tokay |
2 |
7 |
14 |
6 |
Split payload |
10" |
31 |
Gila
(Payload platform) |
- |
7 |
12 |
8 |
Split payload |
8" |
28 |
Gila
(Heavy MGV) |
12 |
8 |
- |
10 |
|
8" |
31 |
Selangor MGVs (named after sharks)
Name |
Attack |
Defense |
Payload |
Repair |
Special |
Speed |
Purchase Points |
|
|
|
|
|
|
|
|
Hammerhead |
10 |
9 |
7 |
9 |
|
8" |
36 |
Thresher |
9 |
8 |
6 |
5 |
|
8" |
29 |
Tiger
|
9 |
8 |
4 |
7 |
|
8" |
29 |
Mako
|
6 |
6 |
2 |
3 |
|
12" |
21 |
Sharpnose |
4 |
4 |
- |
2 |
|
12" |
13 |
Cat |
- |
2 |
3 |
- |
Payload must be beacons |
12" |
7 |
|
|
Neutrals, Unidentified and Features (named in various
ways)
Name |
Attack |
Defense |
Payload |
Repair |
Special |
Speed |
Purchase Points |
Argo
(California) |
12 |
11 |
5 |
9 |
|
12" |
40 |
Scorpion
(Unknown) |
4 |
12 |
6 |
4 |
|
12" |
29 |
Python
(Japanese) |
30 |
20 |
10 |
20 |
Each Mj hit is a half
hit*, Uses any main weapon type at any time. |
14" |
105 |
General
Guard Sentinel |
5 to 9 |
6 to 8 |
- |
- |
- |
- |
|
* - A Python must have two active and simultaneous Mj hits in order
to experience Mj hit effects. |
Battlefield Features
Name |
Description |
Terrain Item |
Purchase Points |
Neutralizer
Blob (Smart) |
Standard
neutralizer terrain effects which affect enemy units only. Friendly units may
pass through without interference. |
Clear/Blue Glass "Gems" |
2
each |
Neutralizer
Blob (Dumb) |
Standard neutralizer
terrain effects which affect all units of both sides equally. Impassable and
may trap units that approach within 1". |
Clear/Blue Glass
"Gems" |
1 each |
Interference Surface |
Causes units passing
over it to move half speed. |
Foggy/Frosted plastic
sheet |
½ per square
inch |
Pre-Game
Range Registration (See optional rules) |
Allows one MGV with
photon weapon to pre-measure the range to one point on the battlefield from its
current location. May be recorded on the ship log but not marked on the board
in any way (the old fashioned method for this was called a range card). If
multple registrations are purchased they may go to one MGV to make numerous
registrations or multiple MGVs to make fewer (or one) egistrations each. |
None |
3 each |
Pre-Game
Engineering Actions |
Rock, Ice,
Residue. |
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