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Invisible Enemy
MICROMACHINE SKIRMISH WARFARE
 
MGV Stats and Purchase Points

The following MGV stats supply all of the information needed to fill out an MGV log. The values in the Attack column are the attack ratings for the main weapon of that vehicle model, followed by related Defense values in the next column. The Payload column shows the number of points available for choosing extra payload modules during set-up. This is followed by the vehicle's repair rating and any special notes about that particular MGV model - such as pre-installed marker beacons, the ability to split the payload value into several types, etc. Finally is the MGV speed in inches. Note that a vehicle's defense capability can never go below a 1 (i.e. - damage hits can never take it down to a zero value).


Australian MGVs (named after lizards)
Name Attack Defense Payload Repair Special Speed Purchase Points
         
Super Komodo 10 10 8 10 Split payload 10" 41
Komodo 10 9 6 6 Split payload 10" 34
Whiptail 6 7 2 3 12" 21
Tegu - 4 6 3   10" 15
Skink 5 4 - 3 10" 14
Tokay 2 7 14 6 Split payload 10" 31
Gila (Payload platform) - 7 12 8 Split payload 8" 28
Gila (Heavy MGV) 12 8 - 10 8" 31


Selangor MGVs (named after sharks)
Name Attack Defense Payload Repair Special Speed Purchase Points
         
Hammerhead 10 9 7 9   8" 36
Thresher 9 8 6 5   8" 29
Tiger 9 8 4 7   8" 29
Mako 6 6 2 3 12" 21
Sharpnose 4 4 - 2 12" 13
Cat - 2 3 - Payload must be beacons 12" 7
 

Neutrals, Unidentified and Features (named in various ways)
Name Attack Defense Payload Repair Special Speed Purchase Points
Argo (California) 12 11 5 9 12" 40
Scorpion (Unknown) 4 12 6 4 12" 29
Python (Japanese) 30 20 10 20 Each Mj hit is a half hit*, Uses any main weapon type at any time. 14" 105
General Guard Sentinel 5 to 9 6 to 8 - - - -  
* - A Python must have two active and simultaneous Mj hits in order to experience Mj hit effects.

Battlefield Features
Name Description Terrain Item Purchase Points
Neutralizer Blob (Smart) Standard neutralizer terrain effects which affect enemy units only. Friendly units may pass through without interference. Clear/Blue Glass "Gems" 2 each
Neutralizer Blob (Dumb) Standard neutralizer terrain effects which affect all units of both sides equally. Impassable and may trap units that approach within 1". Clear/Blue Glass "Gems" 1 each
Interference Surface Causes units passing over it to move half speed. Foggy/Frosted plastic sheet ½ per square inch
Pre-Game Range Registration (See optional rules) Allows one MGV with photon weapon to pre-measure the range to one point on the battlefield from its current location. May be recorded on the ship log but not marked on the board in any way (the old fashioned method for this was called a range card). If multple registrations are purchased they may go to one MGV to make numerous registrations or multiple MGVs to make fewer (or one) egistrations each. None 3 each
Pre-Game Engineering Actions Rock, Ice, Residue.    
 
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