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Invisible Enemy
MICROMACHINE SKIRMISH WARFARE
 
MGV Combat Values and Features

The following MGV stats supply all of the information needed to fill out an MGV log. The values in the Attack column are the attack ratings for the main weapon of that vehicle model, followed by related Defense values in the next column. The Payload column shows the number of points available for choosing extra payload modules during set-up. This is followed by the vehicle's repair rating and any special notes about that particular MGV model - such as pre-installed marker beacons, the ability to split the payload value into several types, etc. Finally is the MGV speed in inches. Note that a vehicle's defense capability can never go below a 1 (i.e. - damage hits can never take it down to a zero value).


Australian MGVs (named after lizards)
Name Attack Defense Payload Repair Special Speed Purchase Points
         
Super Komodo 10 10 8 10 Split payload 10" 41
Komodo 10 9 6 6 Split payload 10" 34
Whiptail 6 7 2 3 12" 21
Tegu - 4 6 3   10" 15
Skink 5 4 - 3 10" 14
Tokay 2 7 14 6 Split payload 10" 31
Gila (Payload platform) - 7 16 8 Split payload 8" 32
Gila (Heavy MGV) 12 9 - 10 8" 32


Selangor MGVs (named after sharks)
Name Attack Defense Payload Repair Special Speed Purchase Points
         
Hammerhead 10 9 7 9   10" 37
Thresher 9 8 6 5   8" 29
Tiger 9 8 4 7   8" 29
Mako 6 6 2 3 12" 21
Sharpnose 4 4 - 2 12" 13
Cat - 2 3 - Payload must be beacons 12" 7
 

Neutrals-Unidentified-Features (named in various ways)
Name Attack Defense Payload Repair Special Speed Purchase Points
         
Scorpion 2 16 6 4 12" 31
       
 
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